top of page

Virtual Reality Studio 

​

​

 

 

 

 

 

 

 

 

 

 

 

 

Software to be used:

​​

  • The software that would need to be used for VR and VR studios, would most likely be something like unreal engine, this is a free and very versatile piece of software that allows creators to produce work that can have a very cinematic and realistic look to it. Also the 3D modelling software, Blender can be used for the creation of objects and characters for different VR games and content. Audacity could be used to provide the sound for the games as its very easy to use and edit/ tweak different things such as the speed and pitch of different sounds. Coding software will also need to be used to program the game correctly, so software such as visual studio or even notepad could be used. 

 

Network sharing needs:

​

  • In different studios, network sharing would need to be used to link alot of or all of the computers in the building that are used to create the VR games/ content, this would be done so that everyone can access files alot easier by just going onto the network of files, this would also make the work flow for the projects much more efficient and productive. 

 

Need for maintenance contract:

​

  • Maintenance contracts may also need to be considered and needed if the studio is struggling or just needs assistance on the cleaning up and updating of the project, so that the game/ content is stil running smoothly and if there are issues then maintenance would be able to fix these, hopefully and carry on updating the software. 

 

Outputs required:

​

  • A lot of different outputs would need to be in place for the project, so that the creators and developers of it can actually work productively and efficiently, e.g. speakers would be used for sound, monitors for the displaying of content/ data to the team, TV's and other devices such as headphones would also be needed to make the project run more smoothly and efficiently.

 

Need for integration with other systems such as home entertainment:

 

  • Integration with other systems may also be needed so that the end product is compatible with many different devices, also so that in the process of making the product, it can easily be tested by other people and other systems, such as different computer systems and maybe even home systems for when the VR game/ content is made.

 

Processing power:

​

  • If a VR game/ product was being made, the studio would need to have and use alot of processing power, so that it can be used to its fullest potential, to then make the best possible product out there. Also so that the product runs smoothly and doesn't crash at all, due to the processing power used.

 

Storage capacity:

​

  • Storage capacity is also another factor that needs to be considered because there needs to be enough for all the files and pieces of data that is used to create the different pieces of content and there needs to be enough for the different versions of the product that have been updated and the different piece of software used to make the product.

 

Accessibility for disabled users:

​

  • A range of users with differently disabilties may also want to access the software, so the software/ end product would need to have different features such as different colourblind settings, brighter colour options and a voice assistant or subtitles so that other people are still able to use the software.

  

The ICT competence of the intended user:

​

  • Depending on the simplicity of the software, less knowledge on ICT may be need for different users, which is good as it expands the usability of the product. And if it was more difficult to use then more knowledge of ICT may be needed however the software may have different help options to provide the user with more knowledge on the product, the internet will also do this. 

 

Training requirements:

 

  • Training requirements may differ, depending on the complexity of the product/ software and how easy it is to be used. However some employees may want more qualifications so that they know that they are hiring someone with more knowledge and experience to help create different products.

 

Cost:

​

  • Cost is also a factor to consider, as the software/ product may cost more to use therefore less people will want to use it, however more people might want to, despite the cost, because it may be a unique and limited product. The creators will worry less about cost as they will have a bigger budget but will still be concerned about going over that and also they would want to create more customers as well, so they may not want to charge too much but they would want to make enough profit as well. Also the company will most likely charge the right amount so that the quality of the product reflects on the price of it.

 

Option 1:

​

  • CPU - Intel core i7

​

  • Motherboard - Asus aura

 

  • Ram - 2 x 16GB ram sticks

​

  • Hard disk drive - 1TB Seagate hard drive

​

  • Solid state drive - Samsung 850 evo solid state drive

​

  • Graphics card - Asus nvidia geforce GTX 1080

​

  • Power supply - Corsair 650 watts

​

  • Optical disk drive -Samsung DVD +RW

​

  • PC case - Corsair windowed mid-tower

​

  • Operating system - Microsoft windows 10 pro

​

Option 2:

​

  • CPU - Intel core i3 processor 

​

  • Motherboard - Gigabyte Z97P motherboard

 

  • Ram - 2 x 8GB ram sticks

​

  • Hard disk drive 1TB Samsung hard drive 

​

  • Graphics card - Gigabyte 6GB GTX 1060

​

  • Power supply - Corsair 650 watts

​

  • Optical disk drive -Samsung DVD +RW

​

  • PC case - Bitfenix mid tower case

​

  • Operating system - Microsoft windows 10 pro

​

bottom of page